The cooliest campagun

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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THE CAMPAGUN!
IT'S HAPPENING!

IT’S HAPPENING!

SQUEEEEEEEEEEEEEEEEEEEEEEEEEEE!

What program are we using for characters?

This website, actually. Simply create your character by choosing a character sheet from the dropdown menu. Please use one of the first 3. The 4th one melts our eyeballs. Sorry, it’s not as automated as PCGen. :(

Where are we playing?

A pretty cool program called Map Tool. We are using v1.3 b91. Other versions will not work! Updates are not very regular for this program, so do not worry about version mismatches in the future.

Rules?

High fantasy point buy for stats, will transition into classic later on with 2 rerolls for stats. No chaotic evil characters. Strangler archtype is allowed, but with heavy restrictions (Either higher DC, or knocking unconscious rather than killing, only while enemy is flat footed.)

Money/Starting?

Money will be rolled according to your class. Go to d20pfsrd for details. You will be starting at 1st level as well. These rules apply to all campaigns unless directly specified.

This page can be found on the wiki on the side if you need the information again.

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Addendum to Ruleset
Good news for spellcasters!

Components will not be used. They are terrible for both the player and the DM. If you prepare a set of spells, you do not need to manually prepare them again for each day (No need to rewrite them in your character sheet or notify the party. It is the DM’s responsibility to notify a new day).

Keeping track of spells used is the player’s responsibility and does not need to be directly specified in your character sheet. Please notify us if you’re preparing a different spell, or set of spells, than the previous day. All prepared spells must be specified in your character sheet.

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MORE HOUSERULES!
They just keep coming!!!

1 – We will be using hero points! If you are unfamiliar, they are basically points you can obtain through various means (levelling up, favors to the DM, etc. Maximum 3) and be used to basically metagame with no repercussion. Everyone starts with 1 at character creation.

They are completely subjective to my discretion on what they can be used for (Just about anything!). A good rule of thumb is 1 for retry with taking the new result, or 2 for guarantee. This works for just about anything except death. 3 hero points are a chance to save your life.

2 – Critical failures will exist. Rolling a natural 1 on any combat roll to land an attack (targetted spells included when applicable, probably through concentration [we’ll see]. Area of effect spells are automatic failure) will then proceed to fail.

You roll a d20 (no modifiers) to determine how hard you fail. A 20 will turn your failure into a critical failure, which can include dealing full damage to either a nearby ally or yourself. Also includes a possible chance at your weapon breaking depending on the situation. How hard you fail in accordance to how high you roll is subjective (sometimes a 15 can end up with you hitting yourself, but sometimes I like to be at least a little nice to bad luck. and just have you ditch your weapon.)

3 – Your first hero point opportunity awaits! Anyone with a backstory at the start of the campaign will be awarded a hero point! It does not have to be long. 1 or 2 good sentences should be enough. Creativity is optional, but appreciated. The longer the story, the less I have to stall to come up with new material.
[8:50:00 PM] Tyler (Tyman2007): If you have any issues or questions with what is posted, please let me know.

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